Laserfade

Team Size: 5 Members
Role: Game Designer, Co-Producer, Artist
Engine: Unity
Platform: VR Duration: 1 Month

Project Description

Laserfade was part of an ETC project called Jam Session, focused on exploring rhythm games.

In this game, players are tasked with shooting targets that appear in the wireframe-styled world around them. Players must charge their shots to destroy targets; however, doing so removes the music from the world. Since shots must be charged for a certain number of beats, and targets require different numbers of beats to be destroyed, players must internalize the beat in order to succeed.

Contributions

Game Designer

Co-producer

Artist

Project Video

Prompt: How can we create a game focused on testing players’ internal sense of rhythm?

Prototype Goals

Design Thoughts

Lessons Learned