Jam Session


Platform:

PC/Live Performance with Twitch Integration

My Role:

Co-Producer, Game Designer

Teammates:

Kristian Tchetchko (Co-Producer, Sound Designer)

Joey Yeo (Game Designer, Programmer) 

Sherry Fan (Programmer)

Shana Joseph (Artist)

Website:

https://www.etc.cmu.edu/projects/jam-session/

Description:

Jam Session was a team at Carnegie Mellon University Entertainment Technology Center focused on exploring rhythm games.

By creating a set of innovative and engaging prototypes and documenting a summary of processes and reflections through playtesting data and postmortems, we worked to answer that question. Check out our website (link to the left) to see our games in action or try them for yourself!



Gallery


Images


Gang Beats


Gang Beats was a multiplayer rhythm-based action game. Players tried to knock each other off of a platform by performing actions to the beat of music.

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Jelly Tracks


One of our most popular games, Jelly Tracks had players solve puzzles by pressing keys in certain rhythmic patterns.

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Laserfade


In Laserfade, a VR game, players shot at targets using motion controllers. They had to hold the trigger down for a certain number of beats as the music faded out, forcing players to count beats in their head.

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Chopin Beets


Chopin Beets, our first VR game, had players chopping ingredients to the beat of music.

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Kinectic


Our final VR game, Kinectic, was focused on the motion of players rather than distinct, timed actions.

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Polyrhythm Pals


Polyrhythm Pals had players keeping track of two patterns of beats in their head. It turned out to be harder than we initially thought!

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Treble Theft


Treble Theft had players sneaking around with a top-down view of a map. On certain musical queues, they had to stop moving lest they be caught by guards.

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Dutch Double


Dutch Double used a Dance Dance Revolution pad to enable players to jump, as if over a jump rope.

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